Animation
Tuesday, 14 January 2014
Exercise - Locomotion, Walk
This is one of the projects that I felt started testing my drawing skills and knowledge of key frames. For this project we were expected to create a walk cycle of a humanly proportioned character, I decided to use one that would be recognized as female. This then set up the question of what a woman walks like.
As I started thinking about this project I first looked at how a walk cycle is created.
I emphasize on stereotypical as this was not a task to give the character a personality, but in my studies I did wish to know the difference between a walk, particularity, of a 'woman' and a 'man'.
After taking these notes it was then that I had to create my own walk cycle. I think all in all I made a good effort at the movement of a woman's walk. I say good effort as I did not keep the anatomy correct and the woman stretches as she walks. Other than this I think I got the timing right, along with all the small details of the walk. For instance a woman will bring up her knee as little as possible and will then flick her foot out forward. She will also do this with her arms, this will create a feminine swing to her overall walk in comparison to a mans walk where he will bring his knee up higher and generally walk with bigger and more rigid movements.
As I started thinking about this project I first looked at how a walk cycle is created.
This is an image taken from one of my lessons where my tutor explained the key frames of a walk, how you would set the timing for this walk and also then went on to give some examples of how different types of people walk.
I then went on to create my own sketches and take notes of how different characters would walk looking at 3 different types of people. Stereotypical women, stereotypical men and stereotypical old women.I emphasize on stereotypical as this was not a task to give the character a personality, but in my studies I did wish to know the difference between a walk, particularity, of a 'woman' and a 'man'.
After taking these notes it was then that I had to create my own walk cycle. I think all in all I made a good effort at the movement of a woman's walk. I say good effort as I did not keep the anatomy correct and the woman stretches as she walks. Other than this I think I got the timing right, along with all the small details of the walk. For instance a woman will bring up her knee as little as possible and will then flick her foot out forward. She will also do this with her arms, this will create a feminine swing to her overall walk in comparison to a mans walk where he will bring his knee up higher and generally walk with bigger and more rigid movements.
Exercise - Perspective
This animation I found quite easy to create, although I think my outcome could be improved on.
To
create it one of my tutors gave me some very useful advice. The advice
was to space the key frames apart by the size of the object that was
coming in and out of perspective. So as it goes further away, the object
gets smaller therefore you have more key frames. As the object gets
closer, the object gets bigger, so less key frames.
Below is another perspective idea that I considered creating, but with this idea I couldn't have used the advice on spacing key frames as the objects stays in on position. This would mean that I would have had to spend more time figuring and planning rather than getting on with it and then moving on to other projects. If I had more time I would have liked to come back to this idea and experiment, teaching myself how to get around these types of problems.
I will post the final video soon as the file that I have at hand has become corrupt.
Exercise - Cycles
This project was looking at making a flag seem as though its flowing in the wind. We were to make the animation on a loop.
I think I succeeded in this animation exercise in creating my loop seamless, meaning that you can tell what frame is the start of it. But if I had more time I would have liked to clean my rough animation up, add more frames and maybe exaggerate the movements slightly more.
I think I succeeded in this animation exercise in creating my loop seamless, meaning that you can tell what frame is the start of it. But if I had more time I would have liked to clean my rough animation up, add more frames and maybe exaggerate the movements slightly more.
Execise - Timing
This exercise was to look at the timing of different weighted objects
and how they would fall down a set of stairs. I had a little trouble
with this one.
My balloon moves in a believable fashion in my opinion, but I think it falls too fast. I should of added more frames and made it move slower than it does.
My bowling ball I think moves very realistic. Its very heavy and made of a hard material so rolls slowly towards the edge of the step, falls very fast and then does not squash on impact.
My tennis ball again moves too fast I think, but also I don't think I have the arcs right. They arnt naturalistic enough and does not give the object the illusion of the weight of a tennis ball. Other than this though I did give the tennis ball a good squash that you can just about pick up within the final video.
Here are the final videos.
Flick Book - Open Brief, Jester
This flick book was an open brief so I tried not to create any
sketches or plans for this one. I wanted this one to be just what it
will be, start out with a dot and continue from there.
I like what I ended with but I think the idea could be expanded on, also I don't think I did enough mark making and experiments in things like colour.
Heres the final animation.
I like what I ended with but I think the idea could be expanded on, also I don't think I did enough mark making and experiments in things like colour.
Heres the final animation.
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